/MSc Commercial Games Development
Provided by: UWE
Course Area: South West
Course Code: I6001
Course Type: Masters (taught)
Start date: 20210909
End date: 20220730
Subjects: Augmented Reality, Coding, Creative Technology, Human Computer Interactions, Video Games Development
Price: £6,000 to £10,000
Delivery Method: Face to face
Course overview
You will study the following compulsory modules over the course of a year:
Commercial Games Studio – In this module you will focus on the development of commercial entertainment software products in a real-world industry setting. It will involve working on commercial projects slated for release or stakeholder handover.
Games Research and Development – Immerse yourself in this rapidly moving stream of innovation and learn how to deploy new technologies across a range of contexts and emerging application areas. This module forms the basis of a portfolio providing an entry point to research and development within the Games industry and also to academic research and real-world application.
Creative Technology Dissertation – You will work independently to plan and manage a complex creative technology research project over an extended period of time, and complete it by a given deadline.
The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.
Who is this course for
The degree provides an immersion into enterprise, cutting-edge technologies and practice.
Along with practical skills, it gives students a thorough understanding of what is required to operate within a commercial entity and a game development team.
What will I learn
You will be engaged in advanced research and game development activities within PlayWest, UWE Bristol’s in-house commercial games studio. Each member of the cohort plays their part in the development team according to his or her prior industry experience: those with more experience or a games-related degree will help guide the cohort as a senior developer, while others will take on the role of standard developer.
During the course, you will develop a portfolio of live commercial and technical projects, gaining practical experience, academic skills and a deeper awareness of commercial processes as you work in your dev-team.
A rich stream of live PlayWest research and development projects with industry partners that have previously included Rolls-Royce Aerospace and Bloodhound SSC, allows you to explore the use of games technology as well as virtual and augmented reality for real-world applications.
As well as giving equal weight to both the research component and the games development component, the course aims to establish an essential bridge between ground-breaking academic research and the entertainment software industry, each often overlooked or misunderstood by the other.
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