/BSc Creative Computing

Provided by: UAL

Course Area: South East

Course Code: W29F/W299

Course Type: Degree (Honours)

Start date: 16/09/2019

End date: 31/07/2022

Subjects: Artificial Intelligence, Augmented Reality, Coding, Computational Thinking, Computer Science, Creative Technology, Data Science, Digital Marketing, Digital Media, Engineering, Ethical Hacking, Human Computer Interactions, Information Visualisation, Internet of Things, Javascript, Machine Learning, Networks, Physical Computing, Product Design, Python, Social Data Analytics, Software Engineering, User Experience Design, Video Games Development, Wearable Technology, Web Applications, Web Development, Web Science

Price: Over £10,000

Delivery Method: Face to face

Course Overview

About this course

 

An exciting chance to develop and apply contemporary computational skills for the digital creative industries. Throughout the course you will acquire a contemporary set of applied computing skills covering the dominant coding languages and workflows that support innovation in the digital technology sector and creative practice. You’ll build apps, craft digital experiences, explore machine intelligence and more. Through exposure to a variety of computational technologies and a set of computing and coding skills – much in demand across the digital sector, you’ll be equipped to work in a variety of roles within the digital and development industry.

 

Great reasons to apply:

  • Learn the skills sought after in industry: Creative Developers are sought after in industry with their ability to both translate creative direction into code and deliver creative direction themselves.
  • Additional year in industry: between years two and three of study you’ll have the opportunity to pursue an industry placement.
  • Interdisciplinary teaching: you’ll be exposed to different modes of learning and develop a strong technical fluency with computational technologies with discovery-based learning rooted in creative practice.
  • High-quality research informed teaching: the course is significantly informed by the research themes of the newly established UAL Creative Computing Institute (CCI).
  • Integration of computational and creative practice will ensure you have the opportunity to build a successful career in creative practice, the creative industries or within the digital technology sector more broadly.
  • Critical engagement with technology: engagement with creative practice will also build your ability to self-reflect and think critically about your role in shaping the world.

 

UAL Creative Computing Institute (CCI): this newly established UAL course will be located within our new academic building at Camberwell. You will have access to purpose built facilities and technical support, and exposure to creative computing research.

A material understanding of computational technologies: through creative practice, you will also develop your ability to innovate, enabling you to understand and explore the cultural agency of computational technology.

Who Is This Course For

We are committed to making university education an achievable option for a wider range of people and to supporting all of our students in achieving their potential both during and after their courses.

 

We welcome applications from people with disabilities. If you have a disability (e.g. mobility difficulties, sensory impairments, medical or mental health conditions or Asperger’s syndrome) we strongly encourage you to contact us on disability@arts.ac.uk or +44 (0)20 7514 6156 so that we can plan the right support for you. All enquiries are treated confidentially. To find out more, visit our Disability & Dyslexia webpages.

What Will I Learn

Course units

 

Year Zero:

Unit summary:

This optional year introduces you to a foundational understanding of creative computing including creative practice and digital production.

Introducing Creativity One (20 Credits)
Foundational Methods for Creative Computing One (20 Credits)
Foundational Methods for Creative Computing Two (20 Credits)
Critical Studies: Computational Thinking and Creative Practice (20 credits)
Computational Practices: Digital Production (20 Credits)
Introducing Computational Practice (20 Credits)

 

Year One:

Unit summary:

You will begin to broaden your computational skill set with an underpinning in coding – covering an introduction and building to include Data, Maths and Methods. Skills will be applied to creative making and computational practices encompassing sound and image processing as well as experience and physical computing.

Coding One: Introduction to Creative Computing and Coding Practice (20 Credits)
Coding Two: Data, Maths and Methods (20 Credits)
Critical Studies: A History of Computing and Computational Creativity (20 Credits)
Creative Making: Design and Visual Coding (20 Credits)
Computational Practices: Sound and Image Processing (20 Credits)
Creative Making: Experience and Physical Computing (20 Credits)

 

Year Two:

Unit summary:

As you develop your computational understanding you’ll progress into digital making involving both Experimental Human Computer Interaction and explore Social Platforms.

Coding Three: Web Development Studio (20 Credits)
Coding Four: Collaborative App Development Studio (20 Credits)
Critical Studies: Network Thinking (20 Credits)
Computational Practices: Visualisation and Sensing (20 Credits)
Creative Making: Experimental Human Computer Interaction (20 Credits)
Creative Making: Big Data, The Self and Social Platforms (20 Credits)

 

Year Three (Optional Year in Industry):

Unit summary:

(The Diploma in Professional Studies is an optional placement year in industry between the second and third year of the course. It is a managed year of professional experience, largely undertaken in the design profession in a variety of national and international locations.

Successful candidates are selected on a competitive basis from academic performance and studentship, successful completion of the DPS bridging studies and by portfolio and proposal. Please view the Diploma in Professional Studies Programme Specification (PDF – 120KB) for more details.)

 

Year Three / Four:

Unit summary:

In your final year you will explore computational approaches to machine intelligence and the ethical implications of such technologies. Alongside this you will develop creative project work using machine intelligence frameworks and have the opportunity to develop a self directed graduation project that brings together the skills and expertise you have gained throughout the course.

Coding Five: Approaches to Machine Intelligence (20 Credits)
Critical Studies: Computational Ethics (20 Credits)
Creative Making: Art and Artificial Intelligence (20 Credits)
Coding Six: Computational Communities and Professional Platforms (20 Credits)
Creative Making: Graduation Project (40 Credits)

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