/Introduction to Physical Computing
Provided by: Lancaster University
Course Area: All areas
Course Type: Short Course
Start date: Anytime
Subjects: Coding, Computer Science, Internet of Things, Physical Computing
Delivery Method: Online
The latest tech, code and innovations no longer exclusively reside inside computers and laptops. They are now inside microcontrollers, and your phone, watch, and kettle can all be examples of physical computing.
On this course, you’ll explore what physical computing is, how it’s changed over the years and what it’s growing into.
You’ll explore the anatomy of physical computing and debate the ethical considerations of physical computing applications.
You’ll also explore the creative uses of this technology and follow the careers of people working in the physical computing industry.
This course is hosted by FutureLearn. It can be started at any time after the advertised date and is available now.
Who is this course for
This course is designed for anyone who’s interested in what physical computing is, where it exists, and what it’s used for.
You might also be interested in the other courses in the Essential Creative Technologies collection from UAL Creative Computing Institute, Lancaster University and the Institute of Coding.
What will I learn
- Physical computing
- The architecture of a physical computing system
- The ethics surrounding physical computing
- Careers/pathways in physical computing
- What the Internet of Things (IoT) is